Tutorials

Mastering Mosaic Material: SVG Workflow in SubstanceDesigner

Mastering Procedural Mosaic Textures with SVG in Substance Designer.

What you’ll learn:
Understand SVG workflow in Substance Designer to create intricate mosaic patterns efficiently.
Develop advanced skills in using procedural nodes for generating height, normal, and ambient occlusion maps for textures.
Master the creation of roughness, metallic, and base color data to enhance realism and versatility of mosaic materials.
Gain proficiency in integrating custom damage and scratches to enhance texture details in mosaic designs.

Requirements:
Basic Knowledge of Substance Designer: Understanding of nodes, graphs, and basic material creation.
Computer with Substance Designer: Version 11.3 or above recommended.
Interest in Texturing: Enthusiasm to learn and create intricate textures using procedural methods.

Description
Dive into the world of intricate mosaic materials with Substance Designer using SVG workflows. In this comprehensive tutorial, you’ll unlock the power of SVG nodes to create customizable patterns and masks, perfect for designing unique mosaic textures. Over 190 minutes of detailed, unnarrated video content in 1080 resolution guide you through each step—from setting up your project and crafting mosaic patterns to refining height, normal, ambient occlusion, roughness, metallic, and base color data. Whether you’re enhancing your 3D artistry skills or aiming to master procedural texture creation, this course equips you with essential techniques for versatile material design in Substance Designer.

Chapters:

Chapter 01 – Getting Started with SVG Patterns: Set up your project, structure your workflow, and harness SVG nodes to create intricate mosaic patterns.

Chapter 02 – Enhancing Material Realism: Refine your mosaic design by adding depth with height, normal, and ambient occlusion maps. Explore techniques for integrating damage and surface imperfections to enhance realism. Finalize your material with detailed roughness, metallic, and base color data.

Software Used: Substance Designer

Level: Intermediate

Prerequisite: Basic knowledge of Substance Designer

Attention: Included are clean SBS files for study purposes. All tutorial videos are unnarrated, ensuring a focused learning experience without voice-overs or subtitles.

This course is designed to empower digital artists, game developers, and enthusiasts with the skills to create diverse and visually compelling mosaic materials using the versatile SVG workflow in Substance Designer.

Who this course is for:
Beginners in Substance Designer: Those looking to build a solid foundation in procedural texture creation.
Intermediate Users: Individuals who want to expand their skills in using SVG nodes and advanced texture techniques.
Texture Artists: Professionals or hobbyists involved in game development, 3D modeling, or digital art who want to enhance their material creation skills.
Artists and Designers: Anyone keen on learning versatile techniques to design custom patterns and textures efficiently.

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