Tutorials

Mastering Stylized Plaster Wall in Substance Designer

Creating Stylized Plaster Wall Textures in Substance Designer.

What you’ll learn:
Create Stylized Wall Textures: Learn to design and create stylized wall textures using Substance Designer, blending different surface materials.
Master Texture Mapping Techniques: Understand advanced texture mapping techniques using gradient maps and image sampling to achieve desired color and roughness
Blend and Composite Surfaces: Gain proficiency in blending and compositing multiple surfaces in Substance Designer to create cohesive
Utilize Procedural Design Principles: Explore procedural design principles to efficiently generate and modify stylized textures.

Requirements:
The prerequisites for this course include a basic knowledge of Substance Designer. Learners should have familiarity with the software and its basic functions. If you are new to Substance Designer, we recommend starting with introductory tutorials to gain a foundational understanding of the software. This will ensure that you can fully benefit from and understand the advanced techniques taught in this course.

Description
Dive into the art of creating a stylized wooden wall in Substance Designer. This course explores crafting two distinct wooden structures integrated into a plaster-covered wall, using advanced techniques to achieve detailed and realistic textures.

In this tutorial series, totaling 100 minutes of unnarrated videos in 1080 resolution, you will master every step in Substance Designer to achieve compelling results:

Chapters:

Chapter 01 – First Step: Begin by creating the foundational elements: crafting bricks and designing a plaster cover for the wall. Learn to blend these textures seamlessly and integrate a unique wooden structure into the design.

Chapter 02 – Second Step: Delve into color and roughness data creation. Utilize gradient maps to extract and blend colors from various sources, achieving the desired aesthetic. Implement effective techniques to define roughness and enhance material realism.

Software Used: Substance Designer

Level: Intermediate

Prerequisite: Basic knowledge of Substance Designer

Course Highlights:

Detailed exploration of blending techniques for diverse textures

Step-by-step guidance in creating realistic wooden structures

Hands-on practice with gradient maps and color sampling

Access to clean SBS files for thorough study

Perfect for intermediate users seeking to enhance their Substance Designer skills, this course offers a deep dive into creating sophisticated, stylized textures suitable for game environments, architectural visualization, and digital art projects. Whether you’re a 3D artist, game developer, or hobbyist, mastering the techniques in this course will elevate your design capabilities in Substance Designer.

Who this course is for:
Basic Knowledge of Substance Designer: Learners should be familiar with navigating Substance Designer’s interface, using nodes, and understanding basic workflows.
Understanding of Texture Creation: A foundational understanding of texture creation principles, including color blending, roughness adjustments, and basic material properties.
Computer Specifications: Access to a computer capable of running Substance Designer smoothly. Recommended specifications include a modern processor, sufficient RAM, and a dedicated graphics card.
Software Requirements: Access to Substance Designer (version 11.3 or above) installed on their computer. Familiarity with other design software like Photoshop or similar tools is beneficial but not mandatory.

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